1d6
Click on the buttons to the left to roll dice. "1d6" for one six-sided die, and "2d6" for two of them.
2d6
Click on a colored equipment or effect button to see its rules below.
Ballistic Damage Special Equipment
ARMOR PIERCING.
ANTI-PERSONNEL.
STREAK MISSILES.
POINT DEFENSE SYSTEM.
Energy Damage Special Equipmant
PULSE.
GRAPPLE.
ALPHA STRIKE.
FLAMERS.
Melee Special Equipmant
HAND-TO-HAND (HTH) WEAPON.
RAPID STRIKE.
AGILITY.
BRAWLING.
Speed Special Equipment
CAMOUFLAGE.
EVADE.
JUMP JETS.
ELECTRONIC CAMOUFLAGE.
INFILTRATE.
Attack Special Equipment
REPAIR.
BYPASS.
IMPROVED TARGETING.
SALVAGE.
COMMAND.
Defense Special Equipment
DECOY.
REFLECTIVE ARMOR.
REACTIVE ARMOR.
HARDENED ARMOR.
HEAVY ARMOR.
Ballistic Heat Effects
STARTING POSITION.
AVOID AMMUNITION EXPLOSION: CRITICAL.
AVOID AMMUNITION EXPLOSION.
AMMUNITION JAM.
Energy Heat Effects
STARTING POSITION.
AVOID HEATSINK OVERLOAD: CRITICAL.
AVOID HEATSINK OVERLOAD.
WEAPONS OFFLINE.
Speed Heat Effects
STARTING POSITION.
AVOID SHUTDOWN: CRITICAL.
AVOID SHUTDOWN.
ENGINE OVERHEAT.