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| 1d6 |
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Click on the buttons to the left to roll dice. "1d6" for one six-sided die, and "2d6" for two of them.
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| 2d6 |
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Click on a colored equipment or effect button to see its rules below. |
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Ballistic Damage Special Equipment |
ARMOR PIERCING. |
ANTI-PERSONNEL. |
STREAK MISSILES. |
POINT DEFENSE SYSTEM. |
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Energy Damage Special Equipmant |
PULSE. |
GRAPPLE. |
ALPHA STRIKE. |
FLAMERS. |
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Melee Special Equipmant |
HAND-TO-HAND (HTH) WEAPON. |
RAPID STRIKE. |
AGILITY. |
BRAWLING. |
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Speed Special Equipment |
CAMOUFLAGE. |
EVADE. |
JUMP JETS. |
ELECTRONIC CAMOUFLAGE. |
INFILTRATE. |
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Attack Special Equipment |
REPAIR. |
BYPASS. |
IMPROVED TARGETING. |
SALVAGE. |
COMMAND. |
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Defense Special Equipment |
DECOY. |
REFLECTIVE ARMOR. |
REACTIVE ARMOR. |
HARDENED ARMOR. |
HEAVY ARMOR. |
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Ballistic Heat Effects |
STARTING POSITION. |
AVOID AMMUNITION EXPLOSION: CRITICAL. |
AVOID AMMUNITION EXPLOSION. |
AMMUNITION JAM. |
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Energy Heat Effects |
STARTING POSITION. |
AVOID HEATSINK OVERLOAD: CRITICAL. |
AVOID HEATSINK OVERLOAD. |
WEAPONS OFFLINE. |
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Speed Heat Effects |
STARTING POSITION. |
AVOID SHUTDOWN: CRITICAL. |
AVOID SHUTDOWN. |
ENGINE OVERHEAT. |
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